To the website and portfolio of Tyler Lloyd.
This modern web based recreation of a traditional Korean game uses ReactJS and Firebase to provide a fun, multiplayer experience.
While still a work in progress, a majority of the local and multiplayer functionality is included. The current focus is replacing placeholder images and making the user interface more intuitive.
Written in C++, Bear is a game engine made with multiplayer in mind.
Built with an Entity Component System design pattern, the data is completely seperate from the functionality. This allows for easy serialization and deserialization when sending information to another client or server.
Made upon the rendering library BGFX, Bear currently has three simple rendering systems for: 3D, 2D and user interface. A Simple physics system using ReactPhysics3D to handle gravity and collisions has also been implemented.